4D Payments SDK 2016 .NET Edition
4D Payments SDK 2016 .NET Edition
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SSLServerAuthentication Event

Fired after the server presents its certificate to the client.


Public Event OnSSLServerAuthentication As OnSSLServerAuthenticationHandler
public event OnSSLServerAuthenticationHandler OnSSLServerAuthentication;

public delegate void OnSSLServerAuthenticationHandler(object sender, GlobalcardvalidatorSSLServerAuthenticationEventArgs e);

class GlobalcardvalidatorSSLServerAuthenticationEventArgs : EventArgs {
  string CertEncoded {get;}  byte[] CertEncodedB {get;}
  string CertSubject {get;}
  string CertIssuer {get;}
  string Status {get;}
  bool Accept {get; set;}


This event is where the client can decide whether to continue with the connection process or not. The Accept parameter is a recommendation on whether to continue or close the connection. This is just a suggestion: application software must use its own logic to determine whether to continue or not.

When Accept is False, Status shows why the verification failed (otherwise, Status contains the string "OK"). If it is decided to continue, you can override and accept the certificate by setting the Accept parameter to True.

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4D Payments SDK 2016 .NET Edition - Version 16.0 [Build 7606]